Appearance
Glossary
The words Animanager uses, one line each, in alphabetical order within each group. Follow the link for the whole story.
Production
- Always Visible: an item you keep in view in the Tree, with its space open. Organize projects, spaces and items
- Budget: a stage's estimate next to the hours worked and what is left, as the bar under its chat shows it. The Timeline also compares it with the hours scheduled. Track time and estimates
- Collection: an optional group of related items inside a space. Organize projects, spaces and items
- Estimate: the hours a stage should take, shown next to the time spent in the Grid. Track time and estimates
- Feedback buffer: the share of each estimate a project keeps for feedback rounds. Track time and estimates
- Grid: a space shown as a table, one row per item and one column per stage. Organize projects, spaces and items
- Item: a unit of work, such as a shot, an asset or a deliverable. Core concepts
- Priority: one of five levels, from Very high to Very low, that orders items in the Grid. Set item priority
- Project: one production, such as a short film, a series or a campaign, with its own audience and permissions. Core concepts
- Recurring item: an item that repeats every week or month on the days you choose, such as dailies, instead of going through stages. The Timeline shows it as grey bars. Configure items and recurring work
- Space: a part of a project, such as a sequence, an episode or a group of assets. Organize projects, spaces and items
- Stage: one step of the work on an item, such as Animation or Lighting, with its own status, chat and revisions. Set up stages and workflows
- Status: where the work of a stage stands, such as In progress or Approved, from the statuses of the studio. Statuses and stage types
- Studio: your company or team. It holds the members, roles, modules, statuses and projects. Core concepts
- Tree: the panel on the left with the projects, spaces, collections and items you can open. Navigate Animanager
- Workflow: the set of stages a kind of item goes through. Set up stages and workflows
Publishing and files
- Client approval: a connection that makes a stage wait until the client approves the one before it. Connect stages: inputs and masters
- Continuation: an input mode where a stage starts from the whole published file of the stage before it. Connect stages: inputs and masters
- Data table: a CSV attached to a revision, shown as a table and charted in the stage's Data view. Attach data tables and chart them
- Feedback: notes on a stage, and optionally a new status, without a new version. Give feedback in the chat
- Get files: brings the files of a stage and its inputs to your computer, through Desktop Helper. Connect stages: inputs and masters
- Input: a connection that brings the work of an earlier stage into a stage. Connect stages: inputs and masters
- Main file: of several work files in a revision, the one later stages use. Connect stages: inputs and masters
- Master: the revision of a stage that later stages receive: the latest one, unless someone pins another. Connect stages: inputs and masters
- Pipeline metadata: technical data of the work, such as the frame range or the resolution, set on a space, collection or item and applied when the work file opens. Pipeline metadata
- Reconciliation: choosing, in Blender, which changes to keep when a newer version of an input arrives. Connect stages: inputs and masters
- Revision: a new version of the work of a stage, numbered v1, v2, v3, with its media, work files, status and time. Publish a revision
- Work files: the files of a stage published with a revision, such as a .blend. Publish a revision
Desktop, Blender and render farm
- Blender add-on: Animanager Pipeline, which brings the inputs of a stage into Blender and saves the file to publish. The Blender add-on, panel by panel
- Chunk: the group of frames a render node takes at a time. Render on your own machines
- Desktop Helper: the app on your computer that downloads and uploads work files and runs the local parts of Animanager. Work locally with Desktop Helper
- Enrollment code: the one-time code that joins a computer to a render farm. Render on your own machines
- Machine ID: the identifier of a computer, the same in the Helper window and in Render Nodes. Work locally with Desktop Helper
- Render node: a computer enrolled in the studio's render farm with a one-time code. Render on your own machines
- Save for Animanager: the Blender add-on's save that prepares a file for publishing. Save in Blender and publish the revision
- Sequence context: the playblasts of the neighbouring shots, played around a shot in Blender. The Blender add-on, panel by panel
- Stage collection: the blue collection of the add-on where an artist works. The Blender add-on, panel by panel
- Team Activity: the header list of who is online, with their Blender sessions. The Blender add-on, panel by panel
Review and communication
- AI Summary: a summary of your feed cards written by AI, posted as a card. Follow activity in the feed
- Anibot function: a task a machine connected to the studio offers in the chat, asked for with
/. Write messages - Checklist: a list of things to do in a message, which anyone in the conversation ticks off. Write messages
- @everyone: a mention that notifies every member who can see the message. Give feedback in the chat
- Feed: the panel with what the team posts across the studio, newest first. Follow activity in the feed
- Feedback Layers: the panel of Review mode that lists what is drawn on the frame, your draft and the feedback already sent. Draw feedback on the frame
- File share: a link to download the files of a revision, with an expiry and an optional password. Share files by link
- Guest: someone who opens a review link without an Animanager account. For clients and reviewers
- Imported sequence: a space or collection brought into the video editor as one clip per item, kept in step with production. Follow a sequence in the editor
- Latest (dynamic): a clip of the video editor that switches to each new revision of its stage as soon as it is published. Cut an edit in the video editor
- Marker: a shot, collection or comment mark on a frame of the video editor's timeline. Shot and collection markers become items with Create shots. Mark shots and create them from an edit
- Mention: a message that names you with
@, says@everyoneor replies to you. It is highlighted in the Feed and always notifies you. Notifications, sounds and badges - Post as client: posting notes a client gave you by phone or email in their name, marked Client. Draw feedback on the frame
- Review link: a link to one revision that a client opens without an account. Invite a client to review
- Review mode: the player where you watch a revision, draw notes on the frame and compare versions. Review a shot
- Team Chat: the chat of the whole studio. Navigate Animanager
- Video editor: where you cut the takes of your shots into an edit, which can follow the latest revisions, and export it as an MP4. Cut an edit in the video editor
AI
- Anibot: the name an AI agent signs with when it posts in Animanager. What an agent can and can't do
- Asset: a canvas folder the whole studio can place on any canvas, such as a character or a set. Reuse characters and sets as assets
- Canvas: the board of an item where the team gathers references and generates images and video with AI. Generate images and video on the canvas
- Connector: an arrow between two elements of the canvas. Into an AI node's numbered input, it makes the element a reference. Generate images and video on the canvas
- Folder: a part of the canvas you open with a double-click, to keep it tidy without a separate canvas. Generate images and video on the canvas
- Frame: a named area of the canvas. Moving it moves everything inside. Generate images and video on the canvas
- Generate a stage: produces one stage from another for every item of a space, in one run. Generate a stage for a whole space
- Generations panel: the list of everything generated on a canvas and around it. Find and reuse generations
- Generator: a node of the canvas that makes images or video from a prompt and the references wired into it. Generate images and video on the canvas
- Handle: the short name of a canvas element, such as G2 or M7, that you and an agent use to point at it. Prompts that work
- MCP: the way AI agents such as Claude or Codex connect to Animanager. Connect Claude, Codex or another MCP client
- Multi-shot: a Seedance or MiniMax H3 render of a playblast shot by shot, from the cuts marked on the video. Generate video on the canvas
- Reference: an image, video, sketch or sound wired into an AI node. Generate images on the canvas
- Sketch: a rough drawing with a description that guides an AI generation. Generate images on the canvas
- Star: marks the image a frame or a folder gives to the AI nodes wired to it, or the media a video editor clip plays. Generate images and video on the canvas
- Token: the unit the studio pays AI generations with. Buy token packs and follow usage
- Token pack: a number of tokens bought for the studio. Buy token packs and follow usage
Planning
- Blocked stage: a stage scheduled before the stages it waits for, marked amber or red on the Timeline. Plan the team on the Timeline
- Finances: the module that spreads payrolls and invoices over the hours logged to cost each project. Follow costs in Finances
- Publisher: the module that plans the studio's social posts on a calendar and publishes them through Buffer. Plan social posts in Publisher
- Queue: the stages waiting to be put on someone's row of the Timeline, with the cards for days off. Plan the team on the Timeline
- Replan: proposes a schedule for the stages waiting in the Timeline queue, which you review before anything moves. Let Replan schedule the work
- Skills: the stages each person does, first, second or third choice, which Replan follows. Let Replan schedule the work
- Stats: the hours logged on each project, shot and stage, by person and by month. See where the hours went in Stats
- Structure: the studio's own costs and work, shared among the productions by their hours in Finances. Follow costs in Finances
- Time entry: hours logged on a stage, item, space or project without a revision. Log time and review it
- Timeline: the studio's people as rows and the stages they work on as bars across the calendar. Plan the team on the Timeline
- Timesheet: one person's logged time, day by day. Log time and review it
- Worked: the view of the Timeline with the time each person logged, day by day. Log time and review it
Studio and account
- Audience: which roles can open a project or a space. Roles and permissions
- Automatic recharge: buying a token pack on its own when the balance drops below a line you choose. Buy token packs and follow usage
- Billing account: the studio that pays for itself and for the studios billed through it, which share its plan, storage and tokens. Plans, seats and storage
- Default studio role: the role a new member gets when their invite link doesn't give another. Roles and permissions
- External worker: a person without a login, planned on the Timeline and counted in hours and payroll. Create a studio and invite people
- Extra storage block: 1 TB added to the storage pool of a Pro studio, paid with the subscription. Plans, seats and storage
- Free plan: the plan every studio starts on, with limits on members, storage, projects, spaces and items. Plans, seats and storage
- Invite link: a link that lets anyone who opens it join the studio with a role. It never expires. Create a studio and invite people
- Module: a part of Animanager a studio turns on or off, such as the Timeline or the video editor. Turn modules on and off
- Owner: the member who has every permission of the studio. Roles and permissions
- Permission level: how far a role can go with one kind of thing, from 0 (no access) to 3. Permissions matrix
- Role: what a member can do in the studio: Owner, Admin, Lead, Member, User, or a role of your own. Roles and permissions
- Scope: the project, space or collection the Project sections of Settings apply to, chosen in Settings for. Set up a project in Settings
- Seat: a member of a studio on Pro, paid every month or every year. Plans, seats and storage
- Storage pool: the storage of a Pro studio, 250 GB for each seat plus its extra storage blocks, shared by the whole studio. Plans, seats and storage
- Welcome tokens: the AI tokens each person's first studio gets once. Buy token packs and follow usage
