3D animation in Blender

Use AI where it helps.Keep CGI where control matters.

A product film with a CGI hero product and AI environments, reviewed in one place.

Who it is for

3D animation in Blender

For studios that animate in Blender. Every shot goes from layout to compositing, and Desktop Helper brings each artist the right files.

Mixed production

Blender sets the shot. AI fills it in.

Set the camera and action in Blender, then generate from your previs and references. The inputs, the chosen take and the composite stay on the shot.

Illustrative comparison of a grey Blender rooftop previs and its matching AI visualisation.
  1. Layout / previs
    Blender: camera & action
  2. AI video generation
    Previs + asset references
  3. Compositing
    Assemble & finish

Camera from the previs. Identity from your assets.

  1. Publish the previs

    Block the camera in Blender and publish the playblast to Layout.

  2. Connect motion and look

    On the canvas, the playblast drives the motion and your assets set the look.

  3. Review the chosen take

    Composite in your tools and publish for frame review.

Illustrative Animanager canvas connecting the rooftop previs, courier identity and rooftop references to video generation.

Simple previs

A moving block can be enough.

A red block sets the path and timing. You do not need a detailed car model.

Illustrative Blender previs frames 01, 24 and 48 show a red cuboid moving along a mountain road, above a matching AI car visualisation.

Live action + AI

Same actors. A different era.

Start from the filmed plate. Try a period station or a modern one with the same actors and pose, and send the chosen version for review.

The original actors on green screen, beside the same actors in a historical railway station.The same actors and gesture, with contemporary clothes, a wheeled suitcase and a modern train station.