Who it is for
3D animation in Blender
For studios that animate in Blender. Every shot goes from layout to compositing, and Desktop Helper brings each artist the right files.
A team making characters and props. Engine checks happen in your tools, and the notes and files come back here.
For studios that animate in Blender. Every shot goes from layout to compositing, and Desktop Helper brings each artist the right files.
Game development
Track characters, props and sets in a grid. A failed engine check becomes a clear next version.
One item per asset. Characters get rig and animation stages. Props get fewer.
Publish from Blender and add engine captures for review.
Draw on the preview, publish the fix and see what is ready in the grid.