3D animation in Blender
For studios that animate in Blender. Every shot goes from layout to compositing, and Desktop Helper brings each artist the right files.
A 50-person studio making a CGI short, from the first storyboard to delivery.
For studios that animate in Blender. Every shot goes from layout to compositing, and Desktop Helper brings each artist the right files.
CGI production
Build a grid of shots and assets. Assign each stage and follow its versions and approvals.
Animation, FX and lighting each have their artist, status, files and review.
Get files brings the work file and what it uses. Publish the next version to the stage.
Open the FX stage to see the latest version, the files and the notes.
Desktop Helper downloads the work file with its inputs.
Work in Blender and publish to the FX stage. The lead reviews it there.
"Less spray" is easy to misread. Stop on the frame and draw the fix.
Circle the spray and sketch the wave you want.
Wipe between the old and new pass on the same frame.
Animanager assigns artists and schedules the work from skills, availability, estimates and dependencies. You check the plan, then apply it.
Replan suggests who takes each stage and when, around holidays and absences.
Check the dates, adjust and confirm. You can still move tasks by hand.
Illustrative examples. Set the stages and schedule for your own project.