# Game development

> Take game art from concept to an asset the team can use, with engine feedback back to the artist and the files to fix it.

Web page: https://animanager.com/game-art-production

**3D animation in Blender**

## Take game art from concept to an asset the team can use.

A team making characters and props. Engine checks happen in your tools, and the notes and files come back here.

### Who it is for: 3D animation in Blender

For studios that animate in Blender. Every shot goes from layout to compositing, and Desktop Helper brings each artist the right files.

**Game development**

## Get engine feedback back to the artist, with the files to fix it.

Track characters, props and sets in a grid. A failed engine check becomes a clear next version.

### Set up the backlog

One item per asset. Characters get rig and animation stages. Props get fewer.

### Make and check the asset

Publish from Blender and add engine captures for review.

### Track fixes

Draw on the preview, publish the fix and see what is ready in the grid.

Art brief → Concept → Model & texture → Rig / animate → Engine check → Polish → Art handoff

| Asset | Stages worth tracking | Review evidence |
| --- | --- | --- |
| Character | Model → textures → rig → animation → engine check | Motion preview and engine capture |
| Static prop | Model → UVs/materials → engine check | Turntable and in-scene screenshot |
| Environment set | Blockout → art pass → engine check → polish | Level capture with visual and technical notes |

[Organise your game art](https://animanager.com/login)

### 3D animation in Blender: CGI production

Artists, stages, files and review.

### 3D animation in Blender: Mixed production

Blender previs guiding AI shots.

### 3D animation in Blender: Architectural visualisation

Render changes, clear next steps.

### 3D animation in Blender: Game development

Follow art from concept to engine.

### 3D animation in Blender: Asset creation

Know what is ready for production.

### 2D, illustration or other software: 2D animation

Storyboard to compositing, any software.

### 2D, illustration or other software: Product campaigns

One campaign, every deliverable.

### 2D, illustration or other software: Social media content

Brief creators. Review the whole batch.

### Solo or small team: Freelancers

Your brief, work and client feedback.

### Solo or small team: Full AI production

Assets, generations and finished shots.

### Solo or small team: Product photography

Generate, enhance and review variations.
