# AI

> Image and video generation on a collaborative canvas that knows your shots. Pay per use with token packs that never expire.

Web page: https://animanager.com/ai

**Animanager AI**

## Generate next to your shots. Pay only for what you use.

Each generation shows its price before it runs. Follow one shot of the fictional short "Greenhouse", from references to a reviewed take.

## AI inside the pipeline.

### Image and video models on the canvas

Nano Banana, GPT Image, Seedream, Seedance, MiniMax, Kling and Veo. Switch models on the same node.

### Workflows, not one-off prompts

Wire references and earlier results into a generator. Change one and run it again.

### Results go into production

Publish a take as a revision and review it frame by frame.

### Enhance, clean and upscale

Upscale, remove noise, add sound effects or turn an image into a 3D model.

### Assistants that know the canvas

Claude, Codex or another MCP client can place media and prepare generators for you.

[See the MCP](https://animanager.com/mcp)

## From reference to reviewed take.

Illustrations of the real interface. The robot, the greenhouse and the takes were made with these tools: GPT Image 2.5, MiniMax H3 Max and Topaz.

**Step 1 · Assets**

## Define the cast and the set once.

Save the character views, the location and the props as assets. Every shot uses the same references.

### Build the identity

Front, side, three-quarter and back views of the robot in one asset.

### Find it from any shot

Search assets from the shot, the sequence or the whole project.

### Drag it onto the canvas

Drop it on the canvas, ready to wire into a generator.

**Step 2 · Generate**

## Wire the references, explore the light.

Connect the robot and the greenhouse to an image generator, write a short prompt and compare the results.

### References in, results out

Green wires show what fed each result. Change a reference and run it again.

### Choose the model per node

Switch models without rebuilding the node.

### Keep the direction

Mark the chosen frame so the team knows which one to continue.

One prompt, one robot, three lighting directions.

**Step 3 · Animate**

## Turn the chosen frame into a take.

Use the chosen keyframe as the first frame of a video and describe the action with timings. The robot, the set and the light stay the same.

### Start from the frame

The first frame sets the look, so the take matches the keyframe.

### Describe the action in seconds

From 0 to 2 seconds it rolls forward, from 2 to 4 it tilts its head. Short clips, quick tries.

### Try the other lights

Run the same prompt on the rain and night frames.

**Step 4 · Publish**

## Publish the take into the production.

The chosen take becomes a revision of the shot, with its stage, status and chat.

### A revision like any other

It shows the files, the preview and who published it, tagged as generated.

### Same conversation

The lead answers on the stage. The next take starts from that note.

### Same files

Get files brings the keyframe and the take to your computer for the edit.

**Step 5 · Review**

## Review it like any other shot.

Play the take frame by frame and draw on the frame that needs a change. Clients can review through a link, without a seat.

### Frame-accurate notes

"Slow the head tilt." The note sits on frame 72, not in an email.

### Compare takes

Put the sunrise and rain takes side by side.

### Clean up and deliver

Upscale or clean the chosen take, then deliver it from the project.

## See it in a real pipeline

### AI-first productions: Full AI production

From script to final cut on the canvas.

### AI-first productions: Social media content

Weekly batches with a fast review loop.

### AI-first productions: Asset creation

Reusable characters, props and sets.

### AI alongside CGI: Mixed production

Generated shots next to rendered ones.

### AI alongside CGI: Game development

Concepts, trailers and in-game assets.

### AI alongside CGI: Canvas and creation features

Generators, references and enhance tools.

### Tokens: Pay per use with token packs

Tokens never expire and need no subscription. Pack prices are on the Pricing page.

[See token prices](https://animanager.com/pricing#pricing-tokens-title)
